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Since July 2024
Instructor since July 2024
Translated by GoogleSee original
Block programming and 2D video game creation: Scratch
course price icon
From 12 £ /h
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Scratch (6-14 years)
Learn to program with Scratch! Children will discover the fundamentals of programming by creating their own stories, games and animations. Through a visual interface, pictograms and code blocks, they will develop skills in logic, problem solving and creativity. The course is fun and easy to follow, perfect for young programmers who want to make their first 2D games.

All courses are personalized according to the needs of each child. It begins by teaching digital literacy and teaches both safe and online security practices and the use of free artificial intelligence tools.
Extra information
Equipment requirements:
Computer (NOT tablet, NOT smartphone)
Operating system: Windows 10, 11 or Mac version equal to or greater than 10.15 “Catalina” 64-bit. Minimum i5 or equivalent
8GB of RAM memory. Recommended fast hard drive (SSD)
32GB free storage space
Stable Internet connection. Recommended 15MB/s
Mouse (external mouse)
webcam
Headphones and microphone
Location
location type icon
Online from Argentina
About Me
I am an educator passionate about technology and education with experience teaching programming and game design for children and teenagers.

I stand out for my patience, creativity and ability to explain complex concepts in a simple and understandable way. My goal is to inspire my students to explore the world of programming, 3D modeling, and graphic design applied to video games to help them develop skills that will be valuable in their academic and professional future.
Education
National Public English Translator at National University of Cordoba, Application development at CoderHouse, Frontend development at ADA. Baccalaureate completed at Nuestra Señora del Carmen Parish Institute.
Experience / Qualifications
Educator at: Steam School In A Box, Lifecole, Icyra Robotica, Steam Future Academy
Project management and sales strategies: Aysen Espacio, Beer Joint
R&D project management: Steam School In A Box, Lifecole
Age
Preschool children (4-6 years old)
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Student level
Beginner
Intermediate
Advanced
Duration
45 minutes
60 minutes
90 minutes
The class is taught in
Spanish
English
Availability of a typical week
(GMT -04:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
Roblox (6-14 years)
Create your own video game! Kids will learn how to design and program games using Roblox Studio. With basic concepts of Lua programming and 3D modeling, they will develop their creativity and critical thinking while having fun using Roblox Studio and Roblox Play. We will also use different types of plugins and scripts.

All courses are personalized according to the needs of each child. It begins by teaching digital literacy and teaches both safe and online security practices and the use of free artificial intelligence tools.
Read more
Minecraft (6-16 years)
Minigames in Minecraft! Children will learn to design and modify worlds in Minecraft (Bedrock and JAVA). They will develop skills in basic programming and creative 3D modeling while working on fun, collaborative projects using external applications such as: WorldPainter, AmuletMc, Mcreator, MakeCode, Tynker, NovaSkin, Tinkercad, Blockbench, SpriteCraft, Bridge v2 and much more!
Read more
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✓ Build real projects in Scratch: a working game, an interactive animation, a story they coded
✓ Program virtual robots: solve real-world challenges (navigate a maze, automate a task, build a system)
✓ Create in Minecraft Education: design worlds, automate constructions, solve logic problems
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* This digital training aims to introduce you to the Scratch tool and through the game world, and gradually, to discover programming concepts such as loops, conditions or variables. It is aimed at anyone who is new to Scratch and who wants to create games and animations.

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Encourages creativity and innovation
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The same behavior, several forms.
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Write readable, scalable, and maintainable code.
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Most kids think coding is for "smart kids" or "future programmers."
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In this class, we skip the theory. Your child creates real things.

What they'll do:
✓ Build real projects in Scratch: a working game, an interactive animation, a story they coded
✓ Program virtual robots: solve real-world challenges (navigate a maze, automate a task, build a system)
✓ Create in Minecraft Education: design worlds, automate constructions, solve logic problems
✓ Experiment with different languages: not just learn "the right way," but understand that there are many ways to think about a problem
✓ Collaborate and share: work with other kids, get feedback, improve their work
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Why this is different:
We don't teach syntax. We teach how programmers think.
Most children's coding courses say "here's the code, copy it." We teach "what problem are we trying to solve? How could we break it into steps? What options do we have?"
When your child learns to think like a programmer, they can learn any language afterward.

What they take home:
A portfolio of 3–4 completed, working projects. The ability to say "I built this." And the deep understanding that code is a tool to make real things happen.

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verified badge
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- Descriptive and inferential statistics (the ones that actually matter)
- Data cleaning, exploration, and visualization
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Who this is for:
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verified badge
* This digital training aims to introduce you to the Scratch tool and through the game world, and gradually, to discover programming concepts such as loops, conditions or variables. It is aimed at anyone who is new to Scratch and who wants to create games and animations.

* Learning programming will allow students to develop their skills and will certainly allow them to meet the expectations of the future working world and emerging careers.

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verified badge
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Do you want to create your own software?
Work with data or images?
Automate repetitive tasks?
Control or manage your own hardware?

Whether you are just starting to learn Python or already have a specific project and need some guidance, I would be happy to help you.

My goal is to explain things clearly, adapt to your level, and help you understand not only how to make something work, but also why it works.

Let's turn your ideas into working Python projects!
verified badge
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Why Choose My Courses?

Personalized Teaching Approach: Each course is tailored to your skill level and individual goals.

Practical Experience: Learn by doing with real-world projects that build your understanding and skills.

Ongoing Support: Get unlimited email support for any questions you have between sessions.

As a Python expert, I have a passion for teaching and sharing my knowledge. My goal is to guide you effectively in your learning journey.

Book Your First Lesson:

Start your journey to Python mastery now by booking your first lesson. Whether you aspire to enter the development field or hone your existing skills, these courses are designed for you.
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What your children will learn:

The fundamental concepts of programming
The creation of their own games and animations
Problem-solving in a playful way
Logical and structured thinking
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Intuitive and child-friendly interface
Encourages creativity and innovation
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Beginners with no prior programming experience
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My goal is simple: to make it logical, concrete, and immediately applicable.

🎯 Training Objectives

Upon completion of this training, you will be able to:

Understanding what Object-Oriented Programming really is (and when to use it)
Create and manipulate objects in JavaScript in a clean and efficient way
Use ES6 classes, constructors, and methods with confidence
Mastering this, the prototype, and the instantiation logic
Apply encapsulation, inheritance, and polymorphism without confusion
Avoiding common mistakes made by OOP beginners
Structure your JavaScript code like a professional developer

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1. Introduction to Object-Oriented Programming 🧠
Understanding the concept, objectives and benefits of OOP.
2. Procedural Programming vs. OOP
Why unstructured code quickly becomes unmanageable.
3. Objects in JavaScript
Properties, methods and representation of the real world.
4. The keyword this
Understanding the execution context (often poorly understood).
5. Limitations of simple objects
Why duplicating code is a bad idea.
6. Constructive functions
Create multiple objects from the same model.
7. The keyword new
What it's actually doing under the hood.
8. The prototype
Sharing methods and memory optimization.
9. ES6 Classes
Modern syntax and best practices.
10. The builder
Proper initialization of objects.
11. Data Encapsulation
Protect the internal state of objects.
12. Inheritance between classes
Reusing code intelligently.
13. The keyword super
Communication between parent and child in the classroom.
14. Polymorphism
The same behavior, several forms.
15. Composition vs. Inheritance
Choosing the right architecture.
16. Best practices in OOP
Write readable, scalable, and maintainable code.
17. Common mistakes made by beginners
Pitfalls to absolutely avoid.
18. Guided practical exercise
Creation of a concrete class (product, user, etc.).
19. Assessment Quiz (Multiple Choice Questions)
To validate the actual understanding of the concepts.

🛠️ Teaching method: Understand before writing

This training program is based on a progressive and pragmatic approach:
Clear and illustrated explanations
Concrete examples from real projects
Simple but effective exercises
Constant questioning to avoid rote learning
Adaptation to the learner's level and pace
Here, we don't "recite OOP" — we understand it.

🚀 Learner's result

At the end of the training, you will not only know how to write a JavaScript class.
You will know:

1- Why does it exist?
2- When to use it
3- and when not to use it

You will leave with:
a solid understanding of OOP
a cleaner and more professional code
an ideal foundation for learning React, Node.js or any other modern framework
verified badge
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I hold an MSc in Electronics and Electrical Engineering with Distinction and I teach as a Visiting Lecturer on a Master's level module covering data analytics, machine learning and generative AI at a UK university. I also have two accepted international conference papers on deep learning for image classification. I set and mark postgraduate assignments myself, so I know where marks are won and lost on this kind of work.

Who this is for

Undergraduates and postgraduates on AI, ML, data science or computer science modules at any European university. Final year, Master's and thesis students working on a machine learning project. IB and A Level students moving into computing or engineering. Professionals retraining for data roles. Complete beginners who want to learn Python properly rather than copying it from videos.

I work with students on UK, IB and continental European programmes. I have tutored engineering students in Germany and international school students across several countries, so an unfamiliar syllabus or a module taught in a different structure is not a problem. Send me the material and I will work from it.

What we cover

Python for data science with NumPy, Pandas, Matplotlib and scikit-learn. Deep learning using TensorFlow and Keras. Core theory including regression, classification, clustering, decision trees, random forests, neural networks and CNNs, together with the linear algebra, calculus and statistics underneath them. Computer vision and image classification, which is my published research area. Model evaluation, overfitting and hyperparameter tuning. Writing machine learning work up to academic standard, covering methodology, results and critical evaluation.

How lessons work

Send me your module handbook, assignment brief, thesis spec or the code that will not run, and I plan the session around it before we meet. Nothing generic.

In the lesson I explain the concept with a worked example, then you take the keyboard while I watch and correct, because you learn far more doing it than watching me do it. You finish with annotated notes and a clear next step, and you can message me between sessions with questions.

Practical details

Online over Google Meet or Zoom with screen sharing and a shared whiteboard. Sessions run 60 or 90 minutes. I am based in the UK and teach across GMT and Central European time, with evening and weekend slots that suit students anywhere in Europe.

Tell me your course, your deadline and exactly where you are stuck, and I will come back with a plan for the first session.
verified badge
I'm a working MEP engineer, currently building Python automation for Revit workflows daily - plan checks, model coordination, and repetitive drafting tasks. I teach other engineers, architects, and BIM professionals how to do the same, using pyRevit and real project workflows, not toy examples.

Topics include:
pyRevit fundamentals and setup
Automating repetitive Revit tasks (model checks, plan generation, data extraction)
Writing custom scripts for your firm's specific workflows
Applying Python automation to real MEP/BIM projects
verified badge
Learn how to build modern websites and mobile applications from scratch and develop the practical skills needed for real-world projects.

In this Frontend & Mobile Development course, I’ll guide you step by step through the technologies and tools commonly used by developers, including HTML, CSS, JavaScript, Angular, Git, GitHub, VS Code, and mobile application development.

You’ll learn how to create responsive and interactive websites, build structured applications with Angular, manage your code using Git and GitHub, and use VS Code efficiently for development. We’ll also explore how frontend technologies can be used to create mobile applications.

The course is suitable for beginners and intermediate learners. Lessons are practical and project-based, so you’ll learn by actually building websites and applications rather than only studying theory.

My goal is to help you understand how and why the code works, improve your problem-solving skills, learn professional development practices, and gain the confidence to create your own projects independently.

Lessons can be adapted to your experience level, learning pace, and personal or career goals.
Good-fit Instructor Guarantee
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message icon
Contact María