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Fundamentals of drawing, 2D/ 3D animation, and portfolio preparation
From 21.57 £ /h
FRENCH: //ENGLISH BELOW //
My courses cover drawing, animation, and 3D, with a common goal: learning to understand what we create.
I offer a structured curriculum, designed to transmit the fundamentals progressively and smoothly, in order to effectively develop all essential skills
We will work on the fundamentals: training the eye, constructing correctly, mastering proportions and improving the quality of the line.
These principles allow us to analyze what we observe and represent it accurately. The goal is to no longer draw randomly, but to know what we are doing at each step.
In parallel, we will develop creativity: learning to build ideas, creating mood boards, experimenting, iterating and developing a rich and solid reference library.
These principles then apply to animation and 3D, where we will also discuss mastering the software.
Combining technical understanding with creativity results in work that is both controlled and personal, regardless of the medium.
Each course is tailored to the student's level and objective, in order to allow for rapid progress and the development of genuine learning autonomy.
Assistance available for preparing portfolios for art school entrance exams.
// // ENGLISH
My lessons cover drawing, animation and 3D, with a common goal: learning to understand what you create.
I offer a structured curriculum designed to gradually build strong fundamentals in a smooth and efficient way, allowing students to develop all essential skills effectively.
We focus on core principles: training the eye, building solid structures, mastering proportions and improving line quality. These foundations allow you to analyze what you see and represent it accurately with intention behind every decision.
At the same time, we develop creativity: learning how to build ideas, create moodboards, experiment, iterate, and develop a rich and strong visual library of references.
In animation and 3D, we also work on mastering software and tools.
Combining understanding, technique and creativity leads to work that is both controlled and personal, regardless of the medium.
Each lesson is adapted to the student's goals, allowing for fast progress while building true independence.
Can also help students to prepare for portfolios to apply in art schools.
My courses cover drawing, animation, and 3D, with a common goal: learning to understand what we create.
I offer a structured curriculum, designed to transmit the fundamentals progressively and smoothly, in order to effectively develop all essential skills
We will work on the fundamentals: training the eye, constructing correctly, mastering proportions and improving the quality of the line.
These principles allow us to analyze what we observe and represent it accurately. The goal is to no longer draw randomly, but to know what we are doing at each step.
In parallel, we will develop creativity: learning to build ideas, creating mood boards, experimenting, iterating and developing a rich and solid reference library.
These principles then apply to animation and 3D, where we will also discuss mastering the software.
Combining technical understanding with creativity results in work that is both controlled and personal, regardless of the medium.
Each course is tailored to the student's level and objective, in order to allow for rapid progress and the development of genuine learning autonomy.
Assistance available for preparing portfolios for art school entrance exams.
// // ENGLISH
My lessons cover drawing, animation and 3D, with a common goal: learning to understand what you create.
I offer a structured curriculum designed to gradually build strong fundamentals in a smooth and efficient way, allowing students to develop all essential skills effectively.
We focus on core principles: training the eye, building solid structures, mastering proportions and improving line quality. These foundations allow you to analyze what you see and represent it accurately with intention behind every decision.
At the same time, we develop creativity: learning how to build ideas, create moodboards, experiment, iterate, and develop a rich and strong visual library of references.
In animation and 3D, we also work on mastering software and tools.
Combining understanding, technique and creativity leads to work that is both controlled and personal, regardless of the medium.
Each lesson is adapted to the student's goals, allowing for fast progress while building true independence.
Can also help students to prepare for portfolios to apply in art schools.
Extra information
Bring your own material
Location
At student's location :
- Around Paris, France
About Me
ENGLISH BELOW//
I am a video game student, passionate about drawing, visual storytelling and creation in general.
I started drawing relatively late, about two years before applying to the Gobelins school. This led me to develop an efficient and structured work method, and I managed to get accepted.
I have always been interested in understanding images: why a drawing works, how an idea takes shape, and how to develop it.
This way of thinking led me to develop a method based on observation, analysis and construction, which I now pass on to my students.
I enjoy supporting students in their progress, helping them gain confidence and gradually become independent in their learning.
My goal is to offer a supportive but also somewhat demanding environment where everyone can progress at their own pace while achieving concrete results.
// // ENGLISH
I am a video game student with a strong passion for drawing, visual storytelling, and creative work in general.
I started drawing relatively late, round two years ago, before applying to Gobelins school of animation, where I got accepted and still learning in.
I have always been interested in understanding how images work: why a drawing is effective, how an idea takes shape, and how it can be developed.
This mindset led me to build a method based on observations, analysis and construction, which I now enjoy sharing with my students.
I like supporting students in their progress, helping them gain confidence and become increasingly independent in their learning.
My goal is to create a learning environment that is both demanding and supportive, where each student can grow at their own pace while achieving results
I am a video game student, passionate about drawing, visual storytelling and creation in general.
I started drawing relatively late, about two years before applying to the Gobelins school. This led me to develop an efficient and structured work method, and I managed to get accepted.
I have always been interested in understanding images: why a drawing works, how an idea takes shape, and how to develop it.
This way of thinking led me to develop a method based on observation, analysis and construction, which I now pass on to my students.
I enjoy supporting students in their progress, helping them gain confidence and gradually become independent in their learning.
My goal is to offer a supportive but also somewhat demanding environment where everyone can progress at their own pace while achieving concrete results.
// // ENGLISH
I am a video game student with a strong passion for drawing, visual storytelling, and creative work in general.
I started drawing relatively late, round two years ago, before applying to Gobelins school of animation, where I got accepted and still learning in.
I have always been interested in understanding how images work: why a drawing is effective, how an idea takes shape, and how it can be developed.
This mindset led me to build a method based on observations, analysis and construction, which I now enjoy sharing with my students.
I like supporting students in their progress, helping them gain confidence and become increasingly independent in their learning.
My goal is to create a learning environment that is both demanding and supportive, where each student can grow at their own pace while achieving results
Education
Gobelins School of Image, Bachelor's degree in Video Games. Training in drawing, visual storytelling, and digital creation.
Video game student, trained in drawing, narration, visual storytelling and creation tools
Video game student, trained in drawing, narration, visual storytelling and creation tools
Experience / Qualifications
-Intensive practice of drawing, animation and 3D
-Development of a structured method based on observation, analysis and construction
-Mastery of fundamental principles
-Basic knowledge of animation (movements, timing, staging) and 3D (tools and software)
-Development of a structured method based on observation, analysis and construction
-Mastery of fundamental principles
-Basic knowledge of animation (movements, timing, staging) and 3D (tools and software)
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Duration
60 minutes
The class is taught in
French
English
Skills
Availability of a typical week
(GMT -04:00)
New York
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
Good-fit Instructor Guarantee





