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Discover the Best Private Game Development Classes in Montreuil

For over a decade, our private Game Development tutors have been helping learners improve and fulfil their ambitions. With one-on-one lessons at home or in Montreuil, you’ll benefit from high-quality, personalised teaching that’s tailored to your goals, availability, and learning style.

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1 game development teacher in Montreuil

Shanker

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£40

60-min

/h

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C++ Code Ninja - Learn to code effectively in C++ with an expert

C++ Code Ninja - Learn to code effectively in C++ with an expert

C++ is the language of Systems. When it comes to performance its either C or C++ that came again and again to rescue and help engineer carefully architect the systems and control almost every aspect of a program. I am a passionate C++ programmer and have been working for last 9 years in C++. I am professionally working at Ubisoft as a game engine programmer for last 6+ years. I am current living in Paris as I continue to work at Ubisoft and the course is in English because I do not speak French yet. Through out my career I have worked on various C++ code bases ranging from game engine rendering, physics, A.I., video decoder, distributed build build systems for building large C++ code bases. Apart from coding I like to teach how to write efficient code to people with less experience in a manner which is easy to understand and feels fun. The approach I would like to take with the course differs from text books. Text books generally drops too much information at once and makes it overwhelming for students. I would start with assessment of the student's skill with coding and dive straight into to coding without even wasting a minute. Together we will work on simple projects and learn how to build a complex program. By the time the course finishes you should be able to jump into thousands of lines of code with comfort. Don't worry even if you have never written a single line of code. Even though people do not recommend you to start with C++ I think it is better to start this way. Things you learn on the way would make you a better programmer when it comes to any other language. This is how I learnt coding also. C++ Course Includes: C subset of C++ (Pointers, Functions, User Defined Data types) Object Oriented Features of C++ Advanced C++ Features (Templates, Lambdas, Threads etc.) Effective use of STL Containers and Algorithms. Memory Management File IO How to leverage Multi-threading to improve responsiveness of your programs We can go far into advance technicalities but that is based on the skill set of the student. On the side: We will work on interesting projects based on the choice of the student. We can also make video games literally in C++ from scratch (this could seriously be fun). Data Structures Desing Patterns Code Versioning (Git) Operating Systems basics Making Apps

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Jason

£27

60-min

/h

Learning Games Development With Unity From An Experienced Developer

Learning Games Development With Unity From An Experienced Developer

I'm a programmer with over 15 years of experience making games & developer. This is a game I've built from scratch and self-published. During my career, I've tackled almost all aspects of game development, so the session can be tailored to whatever level you require. If you're just curious about a career in games and want to talk to someone about what is involved, what the risks might be, if a university course looks good, etc we can talk it through in a 30-minute session. Otherwise, if you want to have a go at building a simple game from scratch, we can do that in a 60-minute session. It can be any type of game, but keep in mind that with only an hour we will only be able to build a very basic version, so it's best to have a simple idea in mind to get the most out of our time. I can also act as a consultant on your own game and help build a game over a longer period of time. For this I would recommend booking a weekly 1 hour session to see your progress and help guide you through each step as the game evolves. About Me: I've been developing games during my career which started as a software developer creating apps, websites, servers, databases, VR/AR projects and games. Lately I've been specialising in performance and optimisation. During my career I was always working on Aiyana as a passion project until after a couple of years I decided to start investing my spare budget from contract work into paying artists and audio engineers to help turn Aiyana into a more serious game. Once it reached a good quality bar I applied for, and received, a grant from the UK Games Fund which allowed me to quit my job for a while and focus purely on the game. During this time I tried to raise investment and was in talks with companies such as Lego and Ubisoft but in the end I wasn't successful and decided to publish Aiyana myself. The release went well with (currently) 94% positive reviews however self publishing means its harder to raise awareness of any project so its not making me enough money to pay a salary which is why I'm trying Apprentus.

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