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Since June 2017
Instructor since June 2017
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Online Course: Game Art & Game Development – Concept, 3D and Unreal/Unity
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From 51 £ /h
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Who am I ?
I am an Art Director and Senior Concept Artist with over 10 years of experience in video games, working on AAA, AA, and independent projects. I have collaborated with various international studios on art direction, concept art, illustration, and 3D production.

What I teach:

🎨 Game Art: concept art, digital painting, character/creature/environment design

🕹 Game Dev: Unreal Engine (Blueprints, level design, world building), Unity basics

🖌 3D: modeling, texturing, complete workflow for game assets

📂 Portfolio: support to create a solid portfolio intended for art schools or the professional market

For who ?

Beginners wishing to discover game art or development

Students preparing for a competition or art/video game school

Artists wanting to improve their portfolio and learn professional pipelines

Enthusiasts wishing to develop a personal project or a playable prototype

Method of working :

100% online course (Zoom/Google Meet with screen sharing)

Project-based approach: we work together on an illustration, a 3D scene or a prototype

Direct feedback on your creations, advice from the industry

Adaptation to your level and your objectives (beginner or advanced)
Location
location type icon
Online from Switzerland
About Me
Art Director and Senior Concept Artist in the video game industry, I teach game art and game development (Unreal, Unity) through personalized online lessons. Based in Geneva, I help students, hobbyists, and future professionals make real progress.
Education
2010 – Programmation Jeux Vidéo 3D / Animation 3D, FutureKids, Genève

2011–2014 – CFC Informatique, CFPT Informatique, Genève

2015 – Cours Photoshop, IFAGE, Genève

2015–2018 – Bachelor en Game Art & Animation 3D, SAE Institute, Genève

2019–2020 – Formation avancée en Concept Design, FZD School of Design, Singapour
Experience / Qualifications
Trained in Game Art and 3D Animation in Geneva and at the FZD School of Design, I built an international career working as a Concept Artist, Senior Concept Artist, and Art Director on projects ranging from AAA to indie games. I have led art teams, defined creative direction, and contributed to the visual production of complete game worlds. In parallel, I taught the basics of Unity and Unreal Engine in Geneva, creating engaging and interactive lessons for young students. This dual background — industry professional and educator — allows me to share concrete methods from real studio pipelines while adapting each lesson to the student’s pace and goals, whether in Game Art (drawing, concept, 3D) or Game Dev (Unity, Unreal).
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
30 minutes
45 minutes
60 minutes
90 minutes
120 minutes
The class is taught in
French
English
Availability of a typical week
(GMT -04:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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The goal is to provide you with concrete methods used in production, while working directly on your needs and projects.


🚀 PROJECT SUPPORT

Do you have a game idea but don't know how to develop it?

We can start with your concept and work progressively on:

→ the idea and vision of the game
→ the main mechanics
→ the gameplay loop
→ systems and progression
→ balancing
→ Analysis of the problems encountered
→ testing and iteration

The sessions can therefore be fully adapted to your personal project.

No programming is required: the courses are focused on the design, analysis, and understanding of gaming experiences.


💼 PREPARATION FOR VIDEO GAME CAREERS

I also offer support for people wishing to become professionals:

• Creation and improvement of CVs
• Portfolio creation or optimization
• Presentation and analysis of your projects
• Advice on presenting your skills
• Preparation for applications in the video game industry


👤 FOR WHOM?

The courses are aimed particularly at:

• Beginners wishing to discover Game Design
• Game Design Students
• Enthusiasts wishing to progress
• Creators developing their own game
• People wishing to build a portfolio
• Future professionals wishing to prepare for entering the industry

Whatever your level, we start from your knowledge and your objectives to build a tailored support program.


🗓️ FIRST SESSION

A 30-minute introductory session is offered to get to know each other, define your objectives and present to you in concrete terms my approach to Game Design.


📩 Feel free to contact me, indicating your level, your objectives and, if you have one, the game project you wish to work on.
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