Digital Illustration & Character Design for All Skill Levels
From 18 £ /h
Learn digital illustration through personalized lessons focused on the areas you want or need to improve the most. The classes are adapted to your current level, artistic goals, and the kind of work you want to create.
We can explore different illustration techniques and approaches, including black-and-white artwork, grayscale painting, full-color illustration, character-focused pieces, and more stylized or rendered work. Rather than following the exact same program for every student, the lessons can focus on the techniques that are most useful for your development.
Depending on your goals, we can work on composition, color theory, lighting, anatomy, perspective, shape language, character design, visual storytelling, concept art, game art, and other fundamentals of digital illustration.
You can also bring your own illustrations, sketches, studies, or personal projects to class. We can analyze what is working, identify areas that could be improved, and work directly on the skills necessary to take your artwork further.
The goal is not only to learn specific tools or techniques, but also to develop a stronger understanding of the artistic decisions behind an illustration and gradually build a workflow that works for you.
We can explore different illustration techniques and approaches, including black-and-white artwork, grayscale painting, full-color illustration, character-focused pieces, and more stylized or rendered work. Rather than following the exact same program for every student, the lessons can focus on the techniques that are most useful for your development.
Depending on your goals, we can work on composition, color theory, lighting, anatomy, perspective, shape language, character design, visual storytelling, concept art, game art, and other fundamentals of digital illustration.
You can also bring your own illustrations, sketches, studies, or personal projects to class. We can analyze what is working, identify areas that could be improved, and work directly on the skills necessary to take your artwork further.
The goal is not only to learn specific tools or techniques, but also to develop a stronger understanding of the artistic decisions behind an illustration and gradually build a workflow that works for you.
Extra information
You should have a drawing tablet and the digital art software of your choice. I can teach using Photoshop, but the artistic principles covered in the lessons can be applied to most digital painting and drawing software.
You are welcome to bring your own artwork, references, sketches, or ongoing projects so the lessons can be focused on your specific goals
You are welcome to bring your own artwork, references, sketches, or ongoing projects so the lessons can be focused on your specific goals
Location
Online from Brazil
About Me
I'm currently an indie game developer working on an upcoming title planned for release at the end of this year. My work combines game development with a strong focus on visual art, including digital illustration, character design, concept art, and 3D character creation.
I have previous teaching experience with groups of students, including classes focused on traditional drawing, as well as some game development workshops at URI University in Brazil. This experience helped me develop a practical and adaptable teaching approach, especially when working with students with different skill levels and artistic goals.
My lessons are personalized around what each student wants or needs to improve. We can focus on fundamentals such as anatomy, composition, color, lighting, perspective, and shape language, or work directly on illustration, character design, concept art, game art, and personal projects.
I like to teach through practice, analysis, and direct feedback. We can work on exercises, study references, review your artwork, identify areas that need improvement, and develop a workflow that better fits your own artistic goals and style.
Whether you are a beginner or already have experience, the lessons can be adapted to your current level and focused on the areas that will have the greatest impact on your development.
I have previous teaching experience with groups of students, including classes focused on traditional drawing, as well as some game development workshops at URI University in Brazil. This experience helped me develop a practical and adaptable teaching approach, especially when working with students with different skill levels and artistic goals.
My lessons are personalized around what each student wants or needs to improve. We can focus on fundamentals such as anatomy, composition, color, lighting, perspective, and shape language, or work directly on illustration, character design, concept art, game art, and personal projects.
I like to teach through practice, analysis, and direct feedback. We can work on exercises, study references, review your artwork, identify areas that need improvement, and develop a workflow that better fits your own artistic goals and style.
Whether you are a beginner or already have experience, the lessons can be adapted to your current level and focused on the areas that will have the greatest impact on your development.
Education
Bachelor's Degree in Computer Science
Universidade Regional Integrada do Alto Uruguai e das Missões (URI), Brazil
My background in technology also led me to work extensively with digital tools and game development, where I developed a strong interest in digital illustration, character art, and 3D production.
Universidade Regional Integrada do Alto Uruguai e das Missões (URI), Brazil
My background in technology also led me to work extensively with digital tools and game development, where I developed a strong interest in digital illustration, character art, and 3D production.
Experience / Qualifications
I have practical experience with digital illustration, character design, digital sculpting, and game art workflows.
My main tools include Adobe Photoshop and ZBrush, as well as Blender and Substance 3D Painter for 3D character workflows. My experience includes digital painting, character and creature design, anatomy studies, stylized artwork, digital sculpting, texturing, and preparing artwork and assets for game projects.
I also have experience developing games, which gives me a practical understanding of how illustration, concept art, character design, and 3D assets are used in an actual production pipeline.
My teaching approach is project-oriented and focused on helping students understand artistic fundamentals while applying them directly to their own work.
My main tools include Adobe Photoshop and ZBrush, as well as Blender and Substance 3D Painter for 3D character workflows. My experience includes digital painting, character and creature design, anatomy studies, stylized artwork, digital sculpting, texturing, and preparing artwork and assets for game projects.
I also have experience developing games, which gives me a practical understanding of how illustration, concept art, character design, and 3D assets are used in an actual production pipeline.
My teaching approach is project-oriented and focused on helping students understand artistic fundamentals while applying them directly to their own work.
Age
Teenagers (13-17 years old)
Adults (18-64 years old)
Student level
Beginner
Intermediate
Advanced
Duration
60 minutes
90 minutes
120 minutes
The class is taught in
English
Skills
Availability of a typical week
(GMT -04:00)
New York
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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