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This teacher has a fast response time and rate, demonstrating a high quality of service to their students.
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Since June 2017
Instructor since June 2017
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Online Course: Game Art & Game Development – Concept, 3D and Unreal/Unity
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From 50 £ /h
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Who am I ?
I am an Art Director and Senior Concept Artist with over 10 years of experience in video games, working on AAA, AA, and independent projects. I have collaborated with various international studios on art direction, concept art, illustration, and 3D production.

What I teach:

🎨 Game Art: concept art, digital painting, character/creature/environment design

🕹 Game Dev: Unreal Engine (Blueprints, level design, world building), Unity basics

🖌 3D: modeling, texturing, complete workflow for game assets

📂 Portfolio: support to create a solid portfolio intended for art schools or the professional market

For who ?

Beginners wishing to discover game art or development

Students preparing for a competition or art/video game school

Artists wanting to improve their portfolio and learn professional pipelines

Enthusiasts wishing to develop a personal project or a playable prototype

Method of working :

100% online course (Zoom/Google Meet with screen sharing)

Project-based approach: we work together on an illustration, a 3D scene or a prototype

Direct feedback on your creations, advice from the industry

Adaptation to your level and your objectives (beginner or advanced)
Location
location type icon
Online from Switzerland
About Me
Art Director and Senior Concept Artist in the video game industry, I teach game art and game development (Unreal, Unity) through personalized online lessons. Based in Geneva, I help students, hobbyists, and future professionals make real progress.
Education
2010 – Programmation Jeux Vidéo 3D / Animation 3D, FutureKids, Genève

2011–2014 – CFC Informatique, CFPT Informatique, Genève

2015 – Cours Photoshop, IFAGE, Genève

2015–2018 – Bachelor en Game Art & Animation 3D, SAE Institute, Genève

2019–2020 – Formation avancée en Concept Design, FZD School of Design, Singapour
Experience / Qualifications
Trained in Game Art and 3D Animation in Geneva and at the FZD School of Design, I built an international career working as a Concept Artist, Senior Concept Artist, and Art Director on projects ranging from AAA to indie games. I have led art teams, defined creative direction, and contributed to the visual production of complete game worlds. In parallel, I taught the basics of Unity and Unreal Engine in Geneva, creating engaging and interactive lessons for young students. This dual background — industry professional and educator — allows me to share concrete methods from real studio pipelines while adapting each lesson to the student’s pace and goals, whether in Game Art (drawing, concept, 3D) or Game Dev (Unity, Unreal).
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
30 minutes
45 minutes
60 minutes
90 minutes
120 minutes
The class is taught in
French
English
Availability of a typical week
(GMT -04:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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• Game Design Students
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• Future professionals wishing to prepare for entering the industry

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A 30-minute introductory session is offered to get to know each other, define your objectives and present to you in concrete terms my approach to Game Design.


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Вы учитесь не копировать, а думать как художник.
verified badge
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In this class, you will explore line, shading, proportions, light and shadow, and texture while learning how to observe and translate what you see onto paper. We will work step by step, starting with basic exercises and gradually moving towards a finished drawing.
The class is suitable for beginners as well as those who already have some drawing experience. You will receive individual guidance throughout the process and learn how to develop your own drawing skills and confidence.
verified badge
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• Character and creature design
• Developing an idea or concept into a 3D sculpture
• Creating interesting shapes, silhouettes and visual details
• Improving an existing sculpture or portfolio piece
• Preparing a sculpture for 3D printing when relevant
• Presenting your work through lighting and rendering

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verified badge
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If you're just curious about a career in games and want to talk to someone about what is involved, what the risks might be, if a university course looks good, etc we can talk it through in a 30-minute session.

Otherwise, if you want to have a go at building a simple game from scratch, we can do that in a 60-minute session. It can be any type of game, but keep in mind that with only an hour we will only be able to build a very basic version, so it's best to have a simple idea in mind to get the most out of our time.

I can also act as a consultant on your own game and help build a game over a longer period of time. For this I would recommend booking a weekly 1 hour session to see your progress and help guide you through each step as the game evolves.

About Me:
I've been developing games during my career which started as a software developer creating apps, websites, servers, databases, VR/AR projects and games. Lately I've been specialising in performance and optimisation.

During my career I was always working on Aiyana as a passion project until after a couple of years I decided to start investing my spare budget from contract work into paying artists and audio engineers to help turn Aiyana into a more serious game. Once it reached a good quality bar I applied for, and received, a grant from the UK Games Fund which allowed me to quit my job for a while and focus purely on the game.

During this time I tried to raise investment and was in talks with companies such as Lego and Ubisoft but in the end I wasn't successful and decided to publish Aiyana myself. The release went well with (currently) 94% positive reviews however self publishing means its harder to raise awareness of any project so its not making me enough money to pay a salary which is why I'm trying Apprentus.
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Teaching through lectures and discussions accompanied by representative images from different periods of art history. We will discuss the composition of images, the main characteristics of different movements and styles, the meaning behind their iconography, and the historical context in which they emerged. We will discuss the history of Western art from antiquity to the present day. We won't limit ourselves to Europe! We will also discuss pre-Columbian and American art. My class is aimed at anyone interested in learning about art history, whether for personal enrichment or as a supplement to a school course.
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I'll teach you Unreal Engine game development, using blueprints and c++ both, in an easy to digest, step by step method, that's easy to follow for even someone new to Unreal Engine. We will build complete games from scratch, going deep into practical concepts for each section of game as we build it.
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A great artist should be able to draw a wide variety of subjects with confidence and creativity. This includes drawing people with accurate features and expressions, creating beautiful landscapes with depth and detail, and illustrating flowers with delicate shapes, textures and natural beauty.

Good drawing skills come from careful observation, understanding proportion, practising shading and using lines effectively. Whether drawing portraits, countryside scenes, buildings, plants or flowers, a skilled artist should be able to bring each subject to life and develop their own creative style.

With regular practice, students can improve their drawing techniques, build confidence and learn how to create artwork they are proud of.
Good-fit Instructor Guarantee
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